treos
Pada malam yang ribut, khabar angin tersebar tentang ramuan tuah yang boleh dibeli dengan harga 20 syiling emas di pasaran gelap di Treos. Memandangkan nasib malang anda telah berlaku untuk beberapa ketika, anda memutuskan untuk mengambil peluang anda. Alam itu luas, hutannya gelap dan jalan raya berbahaya. Tetapi kurier membayar dengan banyak, jadi anda berani meneroka di luar tembok pelindung bandar anda...
Ini kedengaran seperti kilas balik kepada Zaman Pertengahan? Nah, masuk dan ketahui...
Kumpul syiling emas, berurusan dengan kumpulan perompak untuk mengatasi persaingan anda, dan teroka sudut terpencil alam menggunakan rune. Setiap langkah yang anda ambil perlu dirancang dengan baik. Lawan anda panas pada tumit anda! Lagipun, siapa tahu berapa banyak lagi ramuan yang ada? Sesiapa yang berjaya mengumpul 20 syiling emas terpantas, memenangi permainan.
Bilangan pemain: 2 - 4
masa permainan: 47 mn
Kerumitan: 3 / 5
Main treos dan 934 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main treos dan 934 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Welcome on Treos!!
Head out and explore the world: complete quests and side quests to collect enough gold faster than the others. The first player to collect 20 gold wins the game.
Sunrise: Planning
Each player draws 5 cards from their deck and assigns them face down: One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round. Three on the 3 different day turns: considering the movement options on the cards they place there. The last card may be replaced on top of their card deck or discarded.
Players also place an intrigue marker face down on each of the 3 movement cards (NB: on this bga adaptation, you just have to choose a space for the "move highwayman token").
Morning, Midday, Evening: movement
According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.
Reaching new places:
Town
Complete a quest, take a new quest card (if you have a free space for it).
Fort
Get the fort's weapon, if you don't already have it (triggers character-specific power).
Inn
Get a side quest.
Secret Place
Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal
Portal
Free move to another portal
Sundown: clean-up
All players discard their cards into their respective discard pile. An Event is revealed, providing a special rule for the next turn.