Onitama
Onitama adalah permainan abstrak maklumat sempurna dengan dua pemain dan persediaan rawak. Di papan 5x5, kedua pemain bermula dengan lima pawn Pelajar di tepi dia, dengan pawn Ketua di tengah.
Setiap pemain ada dua kad yang masing-masing menunjukkan satu cara pergerakan pawn. Setiap pusingan, ada satu kad kelima yang tidak dapat digunakan oleh mana-mana pemain. Pada giliran pemain, dia memilih satu kadnya, menggerakkan satu pawnnya mengikut cara pergerakan di atas kad yang dipilih, kemudian buangkan kad yang diguna dan menggantikannya dengan kad kelima. Kemudian, pemain lain buat yang sama: memilih satu kadnya, bergerak gunakan cara di atas kad, dan menukar kad itu dengan kad kelima baru - yang ialah kad itu pemain pertama baru digunakan.
Gerakkan apa-apa pawn di atas pawn pemain lain untuk tangkapkan pawn itu. Ada dua cara menang permainan ini. Cara satu: kalau apa-apa pawn tangkapkan pawn Ketua pemain lain, atau cara dua: kalau pawn ketua anda gerak di atas petak pemulaan pawn Ketua lain.
Bilangan pemain: 2
masa permainan: 10 mn
Kerumitan: 2 / 5
Main Onitama dan 959 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main Onitama dan 959 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Setup
- Both players have 5 pawns, 4 students and 1 master.
- The master starts on the temple arch.
- 2 students start on each side of the master.
- Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.
- Put another card in the middle.
- Remove the remaining 11 move cards from the game.
Gameplay
- The player with the same colour as the stamp in the middle goes first.
- On your turn, do these two actions in order:
- 1. Move
- 2. Exchange
- If you can make a legal move, you must make it.
- If you can't make a legal move, you must skip moving and still exchange.
Actions
MOVE
- Choose one of the two move cards in your hand.
- Then, choose a pawn and move it as shown on the card.
- The square grid illustrates the possible moves.
- The black square in the middle represents the space your chosen pawn occupies.
- The coloured spaces show where your pawn can move in relation to its starting position.
- You can move your pawn to any one of the spaces indicated.
- Other pawns and temple arches don't block the movement of the pawn across the board.
- You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
Capturing
- If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is immediately captured and removed from the game.
- Moving over or through a square occupied by an opponent's piece does not capture it.
EXCHANGE
- Add the move card in the middle to your hand.
- You may use it starting from the next turn.
- Take the move card you just used and place it in the middle facing your opponent.
- If you couldn't move, you can choose either of the two cards in your hand.
Winning
- There are two ways to win:
- Capture your opponent's master pawn.
- Move your master pawn to your opponent's temple arch space.