onitama
Onitama adalah permainan abstrak maklumat dua pemain yang sempurna dengan persediaan awal secara rawak. Di papan 5x5, kedua pemain bermula dengan lima bidak di sisi mereka, dengan bidak utama di tengah.
Setiap pemain mempunyai dua kad terbuka yang masing-masing menunjukkan kemungkinan pergerakan untuk setiap kepingannya. Terdapat kad kelima yang tidak dapat digunakan oleh mana-mana pemain. Pada giliran pemain, dia memilih salah satu kadnya, menggerakkan salah satu kepingannya mengikut kad yang dipilih, kemudian mengganti kad yang dia gunakan dengan kad kelima. Pemain lain kemudian memilih salah satu kadnya, bergerak dengan sewajarnya, dan menukar kad itu dengan kad kelima ini - yang, tentu saja, kad itu pemain pertama yang baru digunakan.
Melangkah ke salah satu bidak lawan menghilangkan bidak dari permainan. Mengambil bidak utama lawan, atau memindahkan bidak utama anda ke ruang permulaan bidak utama lawan, memenangkan permainan anda.
Bilangan pemain: 2
masa permainan: 11 mn
Kerumitan: 2 / 5
Main onitama dan 730 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.

Main onitama dan 730 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.

Ringakasan peraturan
Setup
- Each player has 4 students and 1 master.
- The master starts on the temple arch.
- The students start 2 on each side of the master.
- Shuffle the 16 move cards and deal 2 to each player face up.
- Put another card in the middle.
- Remove the other 11 cards from the game.
Game play
- The player with the same colour as the stamp in the middle goes first.
- On your turn, do these two actions in order:
- Move
- Exchange
Move & Attack
- Choose a move card in front of you.
- Then, choose a pawn and move it as shown on the card.
- The square grid will show the possible moves.
- The black square in the middle represents the space your chosen pawn occupies.
- The coloured spaces show where your pawn can move in relation to its starting position.
- You can move your pawn to any one of the spaces indicated.
- Other pawns and temple arches don't block the movement of the pawn across the board.
- You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
- If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.
Captures
- Pieces are captured by landing on an opponent's piece.
- Moving over or through a square occupied by an opponent's piece doesn't capture it.
- If you can make a legal move, you must make it.
- If you can't make a legal move, you must skip moving and must still exchange.
Exchange
- Add the move card in the middle to your hand.
- You may use it starting from the next turn.
- Take the move card you just used and place it in the middle.
- If you couldn't move, you can choose between the two cards in your hand.
Winning
- There are two ways to win:
- Capture your opponent's master pawn.
- Move your master pawn to your opponent's temple arch space.