forex
FOR-EX ialah permainan perdagangan mata wang. Permainan yang legap, kutu buku, kesan rama-rama, pemain mengambil peranan sebagai pembiaya antarabangsa yang berdagang dan memanipulasi nilai mata wang. Setiap daripada beberapa mata wang permainan hanya mempunyai nilai relatif antara satu sama lain, dan ini berubah-ubah mengikut pelaburan dan pelupusan pemain.
Pemain terutamanya menjana wang dengan membuat kontrak jangka panjang untuk berdagang sejumlah mata wang X untuk nilai yang setara dalam mata wang Y. Kontrak tersebut akan diselesaikan beberapa kali oleh itu, pada masa itu kadar pertukaran mungkin telah berubah. Tetapi kontrak itu diselesaikan mengikut kadar asal yang dipersetujui, membolehkan pemain membuat keuntungan. Pemain boleh (dan harus) membuat kontrak menjanjikan wang yang mereka belum ada, dan boleh menggunakan pinjaman yang terhasil untuk memberi mereka tempoh sementara (dengan syarat mereka fikir mereka boleh membuat perbezaan sebelum pinjaman itu perlu dibayar).
Sebaik sahaja permainan bermula, terdapat sifar rawak; setiap tweak halus dan indah kepada keadaan permainan adalah hasil bersih daripada keputusan yang dibuat oleh setiap pemain. Permainan ini berakhir apabila pemain muflis, atau apabila dividen terakhir telah dibayar. Pada ketika itu, semua wang ditukar kepada mata wang tunggal terkuat, dan pemain yang mempunyai wang terbanyak jenis itu menang.
Bilangan pemain: 2 - 6
masa permainan: 30 mn
Kerumitan: 4 / 5
Main forex dan 1003 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main forex dan 1003 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
FOR-EX GAME SUMMARY
SPOT TRANSACTION
Before taking your action for your turn, you may, but are not required to, perform one Spot Transaction with another player, trading 1 buck of any currency for its equivalent in another, or vice-versa.
MAKE A CONTRACT
Take the next available set of Contract cards, placing one in front of yourself, one at the back of the Contract Queue, and leaving the last in the Contract Display. To the left of this last card, place the amount (taken from the Bank) that you wish to pay. To its right, place the equivalent amount in the other currency. The amount of the Stronger Currency must be a whole number, and cannot be in excess of ten bucks.
INVEST
Buy one or two certificates for 2 bucks each of the relevant currencies. You cannot buy two certificates for the same currency in a single action, nor can you have more than four certificates in a single currency at one time. Any currencies that are invested in are strengthened.
DIVEST
Sell one or more certificates of a single type, removing those certificates from the game and receiving 2 bucks of that currency for each certificate divested. As part of your turn, clockwise around the table, each other player has the opportunity to divest certificates of the same type, likewise receiving 2 bucks of that currency and removing the certificate from the game. The divested currency is weakened once for each certificate that is divested.
RESOLVE
Resolve the front item in the Contract Queue:
- If the front item is a Contract, the player who created it must pay the amount to the left of the Contract, and receive the amount to its right. If they cannot pay, they still receive the amount to its right, and the Contract converts to a Loan, with the amount owed increased by +1. The Loan moves to the back of the Contract Queue, with the player who created the Contract now responsible for the Loan. If the player already has a Loan in the Contract Queue, the new Loan is combined with the previous Loan; all combined Loans must be paid off at the same time.
- If the front item is a Loan, the player who is responsible for the Loan must pay the amount owed. If the Loan cannot be repaid, the player is Bankrupt and the game immediately ends.
- If the front item is a Dividend, players earn 0, 2, or 3 bucks of a given currency for each Certificate they hold in that currency, as shown on the Dividend card. If a Currency has any counters on the "8" space, Certificates for that Currency pay nothing. After making payouts, determine which Currency has the most Certificates currently in player hands: that Currency is Strengthened. If multiple Currencies qualify, the acting player chooses one Currency from among the tied Currencies. When the final Dividend is Resolved, there are no more player turns; instead, the remaining items in the Contract Queue are Resolved in order.
If either a Contract or a Loan is paid off, all associated Contract cards return to the contract display and can be used again.
STRENGTHENING/WEAKENING
Currencies are Strengthened:
- each time it is Invested in.
- when, after Resolving a Dividend, it has the most Certificates in player hands.
Currencies are Weakened:
- each time it is Divested in.
GAME END
The game ends when one of the following occurs:
- Any player goes Bankrupt.
- There are no items left in the Contract Queue.
Determine which Currency is Strongest (the stronger half of the most Currency Pairs); if there is a tie, the tied Currency with the most Certificates in player hands is the Strongest; if a tie persists, the player who last took a turn decides which of those tied Currencies is Strongest. All players convert all monies to that Currency, rounding any fractions down. The player with the most money wins.