catcafe
Jadikan sudut anda di Cat Café yang terbaik! Memikat kucing dengan melukis mainan secara literal untuk kucing bermain. Letakkan mainan dalam cara yang paling baik yang mungkin, dan anda menang dengan menarik kebanyakan kucing!
Cat Café ialah perlaksanaan semula dan versi permainan Korea Cat Tower yang diubah suai oleh Mandoo Games. Cat Café ialah permainan gulung dan tulis ringan di mana pemain mendraf satu dadu setiap pusingan, kemudian menggunakan dadu terakhir yang tidak digunakan juga. Kedua-dua dadu kemudiannya digunakan untuk 1) Melukis jenis mainan kucing tertentu dan 2) Meletakkannya pada aras menara tertentu.
Meletakkan setiap mainan dalam kedudukan tertentu adalah penting kerana ia memberikan mata pemain dengan cara tertentu. Letakkan mangkuk di sebelah mainan lain yang berbeza dan unik, atau letakkan kusyen di atas supaya kucing boleh tidur dan menonton dari atas, atau bahkan berikan benang kucing untuk dimainkan, memberikan anda potensi pemarkahan majoriti.
Bilangan pemain: 2 - 4
masa permainan: 16 mn
Kerumitan: 1 / 5
Main catcafe dan 963 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main catcafe dan 963 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Gameplay
Dice equal to the number of players +1 are rolled each turn. Each player takes one die, and the die not chosen is used by all players.
Players use one die's value to choose a spot on a cat tower column. The other die's value is used to place one of the six items. Footprints at the track to the right allow players to change die values. Multiple footprints can be used on a single die, but a 6 cannot be changed into a 1 nor a 1 into a 6.
When a column is completed for the first time in the game, the player will receive the larger number indicated at the top if they have a cat house symbol in that column. Otherwise that player and all other players will receive the smaller value when a column is completed.
You can pass your turn to circle three footprints on the track at the right.
End
The game ends when a player completes three columns and all players have had an equal number of turns.
Scoring and Item Effects
- 1 Cat house: After placing a cat house on your sheet, choose a cat that has not yet been scored. Immediately score 2 points for each item on your sheet matching the chosen cat's favourite item. If all your cats have already been chosen, you may not place more cat houses.
- 2 Ball of yarn: At the end of the game, players will count the number of balls of yarn in each column. Players with the most in each column will get 8 points. If a player doesn’t have the most but still has at least one ball of yarn they will score 3 points for that column. If players tie for the most balls of yarn in a column, they will each get 8 points.
- 3 Butterfly toy: Immediately circle two unmarked footprints. At the end of the game, players will score 3 points for each butterfly.
- 4 Food bowl: At the end of the game, players will score 1 point for each different item adjacent to a food bowl.
- 5 Cushion: At the end of the game, each cushion will score points equal to the floor number it is on. For example, a cushion at height 5 will score 5 points.
- 6 Mouse toy: At the end of the game, players will receive 2/6/12/20 points according to each group of mouse toys adjacent to one another. Multiple groups can be scored.