altered
Altered ialah TCG inovatif yang menawarkan pendekatan baharu yang menyegarkan kepada kedua-dua pemain kompetitif dan kasual. Berlatarkan alam semesta yang kaya dengan tradisi dan reka bentuk visual (dipengaruhi oleh karya Miyazaki dan ilustrasi seperti Dixit), permainan ini adalah tentang meneroka Bumi baharu yang dibentuk semula selepas peristiwa misteri, Confluence, mengubahnya dengan mendalam.
Bentuk pengembaraan anda sendiri, pilih puak dan pimpin ekspedisi anda melalui dunia yang sentiasa berubah. Jadilah orang pertama yang menemui apa yang alam semesta Altered sediakan untuk anda!
Apa yang benar-benar terletak di tengah-tengah revolusi ini ialah satu tan butiran yang disesuaikan dengan pakar — sistem jarang baharu, pengetahuan yang berkembang pesat, mekanisme dan reka bentuk permainan yang inovatif — dan pengalaman fizital yang datang bersama-sama dengan pelbagai peningkatan kualiti hidup, kedua-duanya untuk pemain, penganjur kejohanan dan pemilik kedai.
Dilahirkan dan dipimpin dari fikiran pereka permainan berbakat Régis Bonnessée (pengasas studio Libellud, yang menerbitkan Dixit, Mysterium, Dice Forge, dan Seasons), projek ini dibawakan kepada anda oleh studio Perancis Equinox, yang berpangkalan di Paris, secara perkongsian dengan dan diedarkan secara eksklusif oleh Asmodee.
Bilangan pemain: 2
masa permainan: 17 mn
Kerumitan: 3 / 5
Main altered dan 959 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main altered dan 959 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Overview
Be the first to make your Hero and Companion meet on the same space
Setup
As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back
Day
A Round (called a Day) is split into several phases
Morning
Noon
Afternoon
Dusk
Night
Morning
First Player changes
Exhausted Mana and cards are readied
Draw 2 new cards
Decide if you want to turn a card into Mana (This will never return to normal)
Noon
Any At Noon Effects can trigger now
Afternoon
Each player alternates playing a card as well as taking any Quick Actions before playing a card
You can take as many Quick Actions as you like and are able to
The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect
To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same
As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve
If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded
If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point
As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon
Dusk
Each expedition sees if it is allowed to progress
There are three region types (green, red, blue), check what type(s) are present in the expeditions current region (sometimes all will be present)
For the active regions, add up the values of the characters on the expedition for each region
If at least one region type is higher than your opponents, you can progress e.g. if you have 4 red, 3 blue and your opponent had 2 red, 6 blue, you can progress as you have one region type with a majority, red in this case
Each expedition only has the chance to progress one step, even if more were possible
If an expedition moves on to a facedown card, flip it faceup
Remember, you are comparing Hero with Hero and Companion with Companion, regardless of where they are situated
Night
All Expedition Characters go to the reserve (except if they have a Fleeting marker)
If you have 3+ Reserve cards, you must discard down to 2
If you have 3+ Landmarks, you must discard down to 2
Then start a new Day with Morning
Game End
The game ends as soon as one player has their Hero and Companion meet on the same spot, they win!
If this happens at the same time, then if a player moved both markers when they other only moved one, the player who moved both Hero and Companion in that final round wins!
If still tied, play an Arena Tiebreaker, which is on the reverse of the board
The Arena plays almost like a normal Day with all its phases
Any cards that cause movement, forwards or backwards, do nothing in the Arena
The player with the highest conglomerated score of all region types in BOTH expeditions, wins!