fivetribes
Menyeberang ke Tanah 1001 Malam, karavan anda tiba di Kesultanan Naqala yang terkenal. Sultan tua itu baru sahaja mangkat dan kawalan ke atas Naqala siap untuk direbut! Peramal meramalkan tentang orang asing yang akan menggerakkan Lima Puak untuk mendapatkan pengaruh ke atas negara kota legenda itu. Adakah anda akan memenuhi nubuatan? Panggil Djinn lama dan pindahkan Puak ke kedudukan pada masa yang tepat, dan Kesultanan mungkin menjadi milik anda!
Direka oleh Bruno Cathala, Five Tribes membina tradisi lama permainan gaya Jerman yang menampilkan meepel kayu. Di sini, dalam kelainan unik pada genre "penempatan pekerja" yang kini standard, permainan bermula dengan meeple yang sudah sedia ada – dan pemain mesti bijak menggerakkannya ke atas kampung, pasar, oasis dan jubin tempat suci yang membentuk Naqala. Bagaimana, bila, dan di mana anda memindahkan Lima Puak Pembunuh, Penatua, Pembina, Pedagang dan Wazir ini menentukan kemenangan atau kegagalan anda.
Sesuai dengan permainan Days of Wonder, peraturannya adalah mudah dan mudah dipelajari. Tetapi merangka strategi kemenangan akan mengambil pendekatan yang lebih berkira daripada tambang standard kami. Anda perlu berhati-hati mempertimbangkan gerakan apa yang boleh menjaringkan anda dengan baik dan meletakkan lawan anda pada kedudukan yang merugikan. Anda perlu menimbang banyak laluan berbeza menuju kemenangan, termasuk pemanggilan Djinn yang berkuasa yang boleh membantu usaha anda semasa anda cuba mengawal Kesultanan legenda ini.
Bilangan pemain: 2 - 4
masa permainan: 36 mn
Kerumitan: 3 / 5
Main fivetribes dan 1194 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Main fivetribes dan 1194 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Game Objective
The player with the most Victory Points is declared The Great Sultan and wins.
Game Turn
1. Bid for Turn Order
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank.
If a player bids 0, pay nothing and push any other player already on 0 "down the aisle"
2. Player's Action
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles
- No backtracking
- No diagonals
- The final tile must contain another meeple of the same colour you're dropping there
Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile.
After checking for control, take the action of the meeple, then the action of the tile.
and taking your action, you may optionally sell sets of different goods
| Set of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Worth | 1 | 3 | 7 | 13 | 21 | 30 | 40 | 50 | 60 |
The Meeples
| Meeple | Name | Usage | Effect |
|---|---|---|---|
| Vizier | Keep for the whole game | Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers | |
| Elder | Keep for the whole game | Gain/use Djinns or Score (when scored, put into bag). Score 2VPs/ Elder in front of you at game end. | |
| Merchant | Return after using | Draw equal number of resource cards | |
| Builder | Return after using | Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile) | |
| Assassin | Return after using | Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away. If assassinated meeple leave the tile empty, gain control of tile. |
The Tiles
Sacred Places
- Pay either 2 white elders or 1 elder + 1 Fakir
- Gain 1 visible Djinn (may use it right away)
Structures off game end victory points for whomever controls the tile
- Oasis - Must add a palm tree to the tile (3VP)
- Village - Must add a palace to the tile (5VP)
Markets
- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row
- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row
Game End
Game ends at the end of the round when a player has dropped their last camel or, there are no more legal moves
Scoring
VP from Coins
- 1vp /coin
VP from Meeples
- 2vp /White Elders
- 1vp /Yellow Viziers
- Gain 10vp /Opponent with strictly fewer Yellow Viziers
VP from Tile Control
- Tile VP with your Camels
- 3vp /Palm Tree
- 5vp /Palace
VP from Cards
- Djinns
- Goods
