bohemians
In Bohemians, players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks.
In each round, players must plan that day's routine and decide whether they will go on a date, participate in a social event, meet their muse, create new art, or...go to work. Each card offers them various bonuses and inspiration, so carefully managing your card supply and the order in which they're played is crucial to getting the most inspiration. Players then spend their inspiration to purchase cards and build their deck with new habits, inspiring muses, or new achievements in their career. The artist who acquires the most achievements from the achievements deck wins.
Bilangan pemain: 2 - 4
masa permainan: 47 mn
Kerumitan: 1 / 5
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Main bohemians dan 1409 permainan lain atas talian.
Tidak perlu dimuat turun - main terus dari laman web anda.
Dengan rakan-rakan dan beribu-ribu pemain dari seluruh dunia.
Percuma.
Ringakasan peraturan
Game Overview
In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against different hardships.
Objective: Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.
Game Flow
The game is played over several rounds, each consisting of three phases:
1. Wake up phase
- Draw cards: Each player draws cards from their deck (standard: 5 cards).
- Plan your routine: Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.
2. Day phase
Players execute their actions in turn:
- Narrate your day: Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it's just for the theme.
- Count your inspiration: Gain inspiration from:
- – Matching symbols,
- – Muses,
- – Other special cards.
- Spend inspiration: Use inspiration to purchase:
- – Habit cards from the display,
- – Muse cards from the display,
- – Achievement card (once per round),
- – Move unspent inspiration points into Atelier for other effects.
- Dues of the day: Gain Hardship card if you haven't played your Job tile.
3. Sleep phase
- Clean up the board: Put all cards you played into discard pile and the Job tile aside.
- Pass the first player token
- Refresh the market: New first player may remove one Market card and replace it with a new one.
Key Concepts
- Habits, Muses & Hardship: Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
- Atelier: Points accumulated in Atelier can be used to:
- – Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.
- – Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.
- – Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.
- – Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.
- Achievements: Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.
End of the Game
The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)
- Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.
- If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!
