#90341: "More stats for Age of Civilization"
Apakah laporan ini berkenaan?
Apakah yang berlaku? Sila pilih pilihan di bawah
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
# | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v102
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v102
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apakah browser anda?
Google Chrome v102
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apakah browser anda?
Google Chrome v102
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v102
• Apakan tindakan yang anda mahu lakukan?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v102
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v102
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apakah browser anda?
Google Chrome v102
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v102
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Apakah browser anda?
Google Chrome v102
Laporan masa lalu
- victory points earned from events
- victory points earned from end-of-game civ effects
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.