#115882: "Add Faction Bans / Fast Auction or Both"
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Penerangan yang terperinci
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v121
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v121
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apakah browser anda?
Google Chrome v121
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apakah browser anda?
Google Chrome v121
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v121
• Apakan tindakan yang anda mahu lakukan?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v121
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v121
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apakah browser anda?
Google Chrome v121
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v121
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Terra Nova is an incredibly balanced game. I do believe it has by far the best balance in this family of games, however it can always get better.
My suggestion is to do one of 3 things as options in the game:
1. Implement faction bans in player order (in planner variant those go after the initial placement of neutral faction)
2. Gaia project style fast auction
3. Both
I know the rules for that are not in the rulebook, but neither are there in the Gaia Project and yet they are available on the website. The birthplace of that options was a request like this one, so hopefully we can get this done. Link to Gaia Project request: boardgamearena.com/bug?id=52587 and relevant information after it has been implemented:
"Happy Saturday morning. We've completed the implementation of new features that include banning, drafting, and auctions. We've also been in touch with the publisher to receive approval of these optional features.[..]"
I do believe fast auction would be more suited to the game than the standard Terra Mystica style auction.
We've played dozens of in house games with bans between top players and it works really, really well. Auction has been tried & tested for a long time in other games and bans have been tried & tested in Gaia Project.• Apakah browser anda?
Google Chrome v121
Laporan masa lalu
Thanks to the developers for their hard work so far on this stellar implementation, my wish is to only get this even better so more people can enjoy this great game and it can get the respect it deserves! :)
boardgamearena.com/table?table=485203548 (-5 for the winner Inventors)
boardgamearena.com/table?table=485207151 (-3 for the winner Sand Cats)
I have plenty of replays for the bans as well if needed, played against top players.
It's having 0, 1 or 2 opponents playing an adjacent color.
So I don't think that the TM auction is actually the best to balance as you are bidding without necessarily knowing how many adjacent colors will be played to each of the popular factions.
So I would prefer that the colors to be played are chosen randomly (1 per player) and then players bid for those colors. And I guess we might as well link turn order with the faction.
This way, you know how difficult it will be to get those territories for each faction.
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.