Page 1 of 2
4 1
Phase 3: Scoring and Update
After both players have performed 4 actions, the game proceeds to Phase 3.
Both players reveal the card under their Secret markers, and place this card on their side next to the
corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha:
‧One side is more than the other: The side with more Item Cards wins this Geisha. Move
the corresponding Victory Marker to the winning side.
‧Two sides are draw or no cards: Don’t move the Victory Marker.
After scoring, both players calculate the number of Geisha they win and the sum of their Charm
Points. If any player reaches the winning goal, the game ends immediately (See: End of the Game).
If neither players reach the winning goal, proceed to the Update:
‧Pick up ALL the Item Cards on the table and in the box, stack them face-down into a pile
and place them aside.
‧Victory Markers remain in place. Note: Don’t move them back to the center of each Geisha Card.
‧Both players flip their Action Markers face-up.
‧The second player becomes the new starting player.
‧The next round is ready to begin.
Example: Top player wins 3 Geisha, with a total of 8 Charm Points. Bottom player wins 3
Geisha, with a total of 11 Charm Points. Since the bottom player reaches the winning goal, the
game ends immediately. Bottom player is the winner.
© 2016 EmperorS4 Technology Co. Ltd. All Rights Reserved.
16F-2, No.267, Sec. 2, Dunhua S. Rd., Da’an Dist.,
Taipei City 106, Taiwan (R.O.C.)
Tel: +886-2-2732-6972
Email: Boardgamelove@bgl.com.tw
Website: www.Boardgamelove.com.tw
Designer: Kota Nakayama
Artist: Maisherly Chan
Producer: Wei-Min Ling
Original: COLON ARC
Translation: Wei-Min Ling
Proofreading: Smoox Chen
7 Geisha Cards 8 Action Markers
21 Item Cards
Geisha Cards
7 Victory Markers
In the game of Hanamikoji, the aim is to win 4 Geisha or 11 (or more) Charm Points.
You and your opponent take turns to perform actions to get different kinds of Item Cards. For
each Geisha, if you have more Item Cards of the corresponding type than your opponent,
then you win the Geisha’s favor.
The game will continue until either player has reached the winning goal in the Scoring phase.
If any player wins 4 Geisha or 11 (or more) Charm Points, the game ends immediately.
If only one player reaches the winning goal, he is the winner.
If one player wins 4 Geisha and the other wins 11 (or more) Charm Points, the latter is the winner.
Game Components
Aim of the Game
Details on the Cards
End of the Game
1 Item Cards
1
2
2
1
2
1
2
Charm Points
(equal to the
number of Item
Cards of the
corresponding
type)
Corresponding
Item
Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha, the graceful
women elegantly mastering in art, music, dance, and a variety of artistic performances after years of
training, are greatly respected and adored. Geisha may be translated to “artist” and they dance, sing
and entertain everyone.
In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting
the performance items with which they excel. With careful speculation and sometimes a few bold
moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your
opponent and win the most favors of the geisha?
English
1
2
Charm Points
(equal to the
number of Item
Cards of the
corresponding
type)
Corresponding
Item
Page 2 of 2
2 3
Phase 2: Action
Beginning with the starting player, players alternate to take one turn (Player A → Player
B → Player A → Player B → and so forth) until both players have taken 4 turns.
In your turn, you must draw a card from the Item deck, and then perform an action. There is
no fixed action order.
When you perform an action, you choose 1 of your face-up colored side Action Marker and perform
the corresponding action. After resolving the action, flip the marker face-down. You can’t choose
face-down markersd (each of the player’s action markers will only be used once during the round).
There are 4 actions in Hanamikoji:
1. Place 7 Geisha Cards in a row, in the following order from left to right, between players.
2. Place 1 Victory Marker on the center of each Geisha Card.
3. Stack the Item Cards face-down into a pile and place them aside.
4. Each player takes 4 Action Markers of the same color with the colored side up, and places
them in front of himself.
5. The younger player is the starting player.
Phase 1: Deal
The starting player shuffles all 21 Item Cards into a face-down pile, and randomly removes 1
card from the game and put it back to the game box unseen. This card will not be used this
round. Nether player is unable to check it.
Deal each player 6 Item Cards as a hand. Hand information is hidden.
Stack the remaining Item Cards face-down as the “Item deck” and put them next to the row of
Geisha Cards.
The game is played for one or several rounds. Each round consists of 3 phases in the given order:
Phase 1: Deal
Phase 2: Action
Phase 3: Scoring and Update
If any player reaches the winning goal in the Scoring phase, the game ends immediately. If
neither player reaches the winning goal, the game proceeds to the next round. The game will
continue until either player wins.
Sequence of Play
Game Setup
1 Secret
Choose 1 card from your hand, and place it face-down under the Secret
marker. This card will be revealed in the Scoring phase and be scored.
You can check this card at any time.
Choose 2 cards from your hand, and place them face-down under the Trade- off marker. These cards will not be scored in this round.
You can check these cards at any time.
2 Trade-off
1
2 3
4
4
Choose 4 cards from your hand, and place them face-up in front of yourself.
You divide them into two sets, each containing 2 cards.
Your opponent chooses 1 set, and places these 2 cards on his side next to the
corresponding Geishas. Then, place the 2 remaining cards on your side next to
the corresponding Geishas.These cards will be scored.
4 Competition
1
2
3
Choose 3 cards from your hand, and place them face-up in front of yourself.
Your opponent chooses 1 card from them, and places this card on his side next
to the corresponding Geisha. Then, place the 2 remaining cards on your side
next to the corresponding Geishas.These cards will be scored.
3 Gift
1
2
3