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Phase 3: Scoring and Update

After both players have performed 4 actions, the game proceeds to Phase 3.

Both players reveal the card under their Secret markers, and place this card on their side next to the

corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha:

‧One side is more than the other: The side with more Item Cards wins this Geisha. Move

the corresponding Victory Marker to the winning side.

‧Two sides are draw or no cards: Don’t move the Victory Marker.

After scoring, both players calculate the number of Geisha they win and the sum of their Charm

Points. If any player reaches the winning goal, the game ends immediately (See: End of the Game).

If neither players reach the winning goal, proceed to the Update:

‧Pick up ALL the Item Cards on the table and in the box, stack them face-down into a pile

and place them aside.

‧Victory Markers remain in place. Note: Don’t move them back to the center of each Geisha Card.

‧Both players flip their Action Markers face-up.

‧The second player becomes the new starting player.

‧The next round is ready to begin.

Example: Top player wins 3 Geisha, with a total of 8 Charm Points. Bottom player wins 3

Geisha, with a total of 11 Charm Points. Since the bottom player reaches the winning goal, the

game ends immediately. Bottom player is the winner.

© 2016 EmperorS4 Technology Co. Ltd. All Rights Reserved.

16F-2, No.267, Sec. 2, Dunhua S. Rd., Da’an Dist.,

Taipei City 106, Taiwan (R.O.C.)

Tel: +886-2-2732-6972

Email: Boardgamelove@bgl.com.tw

Website: www.Boardgamelove.com.tw

Designer: Kota Nakayama

Artist: Maisherly Chan

Producer: Wei-Min Ling

Original: COLON ARC

Translation: Wei-Min Ling

Proofreading: Smoox Chen

7 Geisha Cards 8 Action Markers

21 Item Cards

Geisha Cards

7 Victory Markers

In the game of Hanamikoji, the aim is to win 4 Geisha or 11 (or more) Charm Points.

You and your opponent take turns to perform actions to get different kinds of Item Cards. For

each Geisha, if you have more Item Cards of the corresponding type than your opponent,

then you win the Geisha’s favor.

The game will continue until either player has reached the winning goal in the Scoring phase.

If any player wins 4 Geisha or 11 (or more) Charm Points, the game ends immediately.

If only one player reaches the winning goal, he is the winner.

If one player wins 4 Geisha and the other wins 11 (or more) Charm Points, the latter is the winner.

Game Components

Aim of the Game

Details on the Cards

End of the Game

1 Item Cards

1

2

2

1

2

1

2

Charm Points

(equal to the

number of Item

Cards of the

corresponding

type)

Corresponding

Item

Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha, the graceful

women elegantly mastering in art, music, dance, and a variety of artistic performances after years of

training, are greatly respected and adored. Geisha may be translated to “artist” and they dance, sing

and entertain everyone.

In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting

the performance items with which they excel. With careful speculation and sometimes a few bold

moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your

opponent and win the most favors of the geisha?

English

1

2

Charm Points

(equal to the

number of Item

Cards of the

corresponding

type)

Corresponding

Item

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Phase 2: Action

Beginning with the starting player, players alternate to take one turn (Player A → Player

B → Player A → Player B → and so forth) until both players have taken 4 turns.

In your turn, you must draw a card from the Item deck, and then perform an action. There is

no fixed action order.

When you perform an action, you choose 1 of your face-up colored side Action Marker and perform

the corresponding action. After resolving the action, flip the marker face-down. You can’t choose

face-down markersd (each of the player’s action markers will only be used once during the round).

There are 4 actions in Hanamikoji:

1. Place 7 Geisha Cards in a row, in the following order from left to right, between players.

2. Place 1 Victory Marker on the center of each Geisha Card.

3. Stack the Item Cards face-down into a pile and place them aside.

4. Each player takes 4 Action Markers of the same color with the colored side up, and places

them in front of himself.

5. The younger player is the starting player.

Phase 1: Deal

The starting player shuffles all 21 Item Cards into a face-down pile, and randomly removes 1

card from the game and put it back to the game box unseen. This card will not be used this

round. Nether player is unable to check it.

Deal each player 6 Item Cards as a hand. Hand information is hidden.

Stack the remaining Item Cards face-down as the “Item deck” and put them next to the row of

Geisha Cards.

The game is played for one or several rounds. Each round consists of 3 phases in the given order:

Phase 1: Deal

Phase 2: Action

Phase 3: Scoring and Update

If any player reaches the winning goal in the Scoring phase, the game ends immediately. If

neither player reaches the winning goal, the game proceeds to the next round. The game will

continue until either player wins.

Sequence of Play

Game Setup

1 Secret

Choose 1 card from your hand, and place it face-down under the Secret

marker. This card will be revealed in the Scoring phase and be scored.

You can check this card at any time.

Choose 2 cards from your hand, and place them face-down under the Trade- off marker. These cards will not be scored in this round.

You can check these cards at any time.

2 Trade-off

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2 3

4

4

Choose 4 cards from your hand, and place them face-up in front of yourself.

You divide them into two sets, each containing 2 cards.

Your opponent chooses 1 set, and places these 2 cards on his side next to the

corresponding Geishas. Then, place the 2 remaining cards on your side next to

the corresponding Geishas.These cards will be scored.

4 Competition

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2

3

Choose 3 cards from your hand, and place them face-up in front of yourself.

Your opponent chooses 1 card from them, and places this card on his side next

to the corresponding Geisha. Then, place the 2 remaining cards on your side

next to the corresponding Geishas.These cards will be scored.

3 Gift

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