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Dice Theme Park

2–4 players ● 60–90 minutes ● Ages 12+

RULES (v3.1)

This draft ruleset includes prototype and non-final component images.

Introduction

In Dice Theme Park, you take on the role of an ambitious theme park owner. Expand and

improve your park with new rides and attractions, compete to attract the right mix of guests

on the futuristic monorail, and keep them entertained by recruiting staff to dress up as your

world-famous mascot. The more you can delight your guests, the more stars ★ you earn. At

the end of the game, the player who earned the most stars is the winner.

Hi! I’m Thelma, and I’m here to help you create the best theme park you

can. Watch out for me while reading the rules. I’ll give you some advice

when playing for the first time, and help you understand the trickier parts

of staff, building and operating the perfect park. Good luck!

Introductory game: For your first game, we recommend playing over 4 rounds without

the administrator and skill cards. Just follow the setup for the introductory game and skip

over the extra rules that explain the full game.

Full game: Once you are familiar with the game concepts and flow, we recommend

playing the full game, which include the administrator and skill cards, over 5 rounds. This

is the best and most complete Dice Theme Park experience!

Short game: If you enjoy the full game but are short on time, you can simply keep the

administrator and skill cards in the game, but play over only 4 rounds.

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Components

● 1 main board

● 1 round marker

● 4 park boards

● 63 dice (21 in each of 3 colours)

● 1 bag

● 36 attractions (20 A tiles, 16 B tiles)

● 92 improvements:

○ 36 upgrades (12 merch kiosks, 12 special effects, 12 generators)

○ 32 maps

○ 24 mascots (6 per player colour)

● 92 cards:

○ 4 player aids

○ 24 staff (6 per player colour)

○ 10 objectives

○ 12 monorails

○ 12 administrators

○ 30 skills

● XX money in various denominations

● XX star tokens in various denominations

● 80 player pieces:

○ 4 turn order markers (1 per play colour)

○ 4 score markers (1 per player colour)

○ 4 ‘100★’/’200★’ score tiles (1 per player colour)

○ 68 operate cubes (17 per player colour)

Setup

Main board

1. Place the main board between the players.

Introductory game: Use the side with a round track of 4 spaces.

Full game: Use the side with a round track of 5 spaces.

2. Place the round marker on space ‘1’ of the round track.

3. Find the set of monorails that matches the number of players (in each case the

correct set contains one more monorail than the number of players) and put the other

monorails back in the box. Lay the monorails above the main board. The order of the

monorails does not matter.

4. Put the following number of dice in the bag. Put unused dice back in the box.

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2 players: 11 dice of each colour (put back 10 dice of each colour)

3 players: 16 dice of each colour (put back 5 dice of each colour)

4 players: 21 dice of each colour (use all the dice)

5. Randomly draw dice from the bag, one at a time, to fill all the spaces on the

monorails. Fill the monorails from left to right, filling each one top to bottom. As you

place each die, set it to the value shown on the space.

6. Shuffle the 10 objective cards. Deal 1 objective face up below each of the marked

spaces of the round track:

Introductory game: Deal an objective below spaces 3 & 4.

Full game: Deal an objective below spaces 3, 4 & 5.

In any game, you must not have two objectives with the same colour/letter code, so if

you deal a matching objective, discard it and deal a replacement. Put the unused

objectives back in the box.

7. Put all the money and star tokens in a common supply between the players.

The position of the round marker on the track on the main board reminds

you how far through the game you are. The objective cards represent

valuable ways to earn some extra stars ★ at the ends of their respective

rounds, but you will need to work towards them and keep an eye on your

opponents!

Player sets

8. Each player takes a park board and player aid.

9. Each player takes 1 turn order marker, 1 score marker, 1 score tile, 17 operate

cubes, and a set of 6 staff cards, all of one player colour.

10. Each player takes money equal to $6 from the supply.

11. Put everyone’s score markers on the ‘0’ space of the score track on the main board.

12. Put everyone’s turn order markers on the turn order track, placing them left to right in

a random order (mix them in your fist and then place them one by one).

13. Keep your score tile, operate cubes, money and staff cards below your board. This is

called your ‘staging area’.

3 ● Dice Theme Park: Rules (v3.1) © 2021 Alley Cat Games