#82309: "Don't show what others have done until you have chosen your own actions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v102
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• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
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• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
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• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v102
-
• Apakan tindakan yang anda mahu lakukan?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
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• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v102
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
-
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan masalah pemaparan. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Apakah browser anda?
Google Chrome v102
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- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
