#79476: "Unable to view teammate ability cards"
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
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Penerangan yang terperinci
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apakah browser anda?
Google Chrome v108
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apakah browser anda?
Google Chrome v108
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apakah browser anda?
Google Chrome v108
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apakah browser anda?
Google Chrome v108
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apakah browser anda?
Google Chrome v108
• Apakan tindakan yang anda mahu lakukan?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
Again, on mobile there is no clear indication that selecting the dice face of a teammate will display their available actions. This is not a sufficient way to present the information that would be available to all players in the physical table top version of the game.• Apakah browser anda?
Google Chrome v108
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apakah browser anda?
Google Chrome v108
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apakah browser anda?
Google Chrome v108
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Apakah browser anda?
Google Chrome v108
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Apakah browser anda?
Google Chrome v108
Laporan masa lalu
Another option would utilize the same action that the "Toggle Guards" button in a two-player game currently uses. Perhaps it could be implemented as a "Toggle Teammate Cards" button, or possibly a toggle button for each player.
The final option is to have the other player ability cards below my ability cards available for view by scrolling.
Further, BGA adaptations require publisher approval before it can be released. The publisher has made it clear that the other players' cards should not be visible.
I am currently working on clearer messages for the commander's actions. Each issue should be listed as a separate bug report in future.
Consider an asynchronous game. I ask in chat what my teammate's card does. But it's my turn, and they get no notification of it. They don't answer because they don't realize there is anything needed of them. Play stalls out.
I come back to a game where my teammate played their turn. I look in the game log to see what happened. The game log tells me the flavor text name of what my teammate did. Since I can't see the card, I have to hunt the log for what they actually did because I can't remember what the "Feint" action means.
It's all well and good for a designer to want to make a game that fosters this beautiful display of camaraderie and unbreakable, lifelong relationships. But crippling the gameplay experience in this way in the name of bonding and teamwork makes for a weaker overall experience and limits the appeal to a wider audience.
And the argument that we want to avoid having one player tell everyone what to do is invalid; alphagaming is a player problem, not a design problem.
Perhaps the fear of quarterbacking or alphagaming is because you know someone very well with a strong desire to not take input from others and command control?
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.