#68867: "Not alllowed to choose the path I want when advancing multiple spaces at once"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
-
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• Apakah browser anda?
Google Chrome v102
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • Apakah browser anda?
Google Chrome v102
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • Apakah browser anda?
Google Chrome v102
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• Apakah browser anda?
Google Chrome v102
-
• Apakan tindakan yang anda mahu lakukan?
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v102
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • Apakah browser anda?
Google Chrome v102
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
imgur.com/qH1T7lg
#169
As I played my turbo cube, the game let me choose where I wanted to end my movement but not the path. As I result, I got only 2 wear cubes when I could have gotten 3 and actually wanted to get 3.
So apparently, the game choose the yellow path for me (see screenshot) whereas I wanted the orange one.
I guess that the default behavior is to take the path of least wear cubes but that is not always what you want, especially if you have pilot 07 like I did.
Maybe there could be an option or a question asked, possibly only when you have pilot 07 ( as it is extremely rare to want more wear than necessary when not playing with pilot 07).
There are many different ways to solve this.
I think the ideal would be this:
1) add an option for what do "When multiple paths are possible ", with the following possible values:
* Always take the path of least wear
* Always take the path of highest wear
* Ask me if relevant --> see 2
2) Question asked just before wear phase:
The game would remember the minimum wear and maximum wear possible for the cubes you places and if the two are different (which will be rather rare), then ask what the player want.
So in my screenshot, I would have been asked whether I wanted 2 wear or 3 wear cubes assuming I had chosen the 3rd possibility for the option.
If I had decided to also play my cube 5 during that turn, then I would have had 3 wear cubes no matter what and game would not have asked me.
I know, this can be complex to implement.
Side note:
It is somewhat similar to what happens with the Downforce game where you are sometimes asked whether you want to use the path that allows the car to use "Determined" (path with only rectangular spaces) or not. And that question is only asked when it is actually relevant.
• Apakah browser anda?
Google Chrome v102
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
You are supposed to choose one by one all the spaces you travel through.
During, decline, you gain wear cubes depending on the spaces you traveled, not just the ones on which you placed cubes. • Apakah browser anda?
Google Chrome v102
Laporan masa lalu
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
