#62271: "Retreat towards illegal retreat hex"
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| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
-
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Apakah browser anda?
Mozilla v5
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Apakah browser anda?
Mozilla v5
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Apakah browser anda?
Mozilla v5
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Apakah browser anda?
Mozilla v5
-
• Apakan tindakan yang anda mahu lakukan?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. -
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Mozilla v5
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Apakah browser anda?
Mozilla v5
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Apakah browser anda?
Mozilla v5
Laporan masa lalu
Right hex is 3 hexes away from Orion and same for battle hex.
Left hex is 5 hexes away from Prometheus and battle hex is same distance.
Unfortunately I don't see a way to clear it, so sorry for wasting your time.
Sorry, I should rather say that it is not as the players would like.
There is plenty of thread about it on BGG and some bug reports like you on BGA.
You find yourself soluce so you don't make me lose my time :)
Thanks for playing/testing.
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
