#60936: "Allow multiple simultaneous trade offers"
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v99
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• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
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• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
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• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v99
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• Apakan tindakan yang anda mahu lakukan?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
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• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v99
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v99
-
• Tolong jelaskan masalah pemaparan. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • Apakah browser anda?
Google Chrome v99
Laporan masa lalu
NA (for Resources not available)
Refuse should be one time without confirmation window.
Refuse all offers.
Or a text based proposal, where you can say what you have and they can propose the matching trade, but that runs into language issues.
right now the trading phase is sometimes quite annoying.
especially if your opponents say they don't want to trade anymore, but you still have some other options to offer
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Btw, buttons to refuse trade per resources or players would be welcome (to our perfect island) too.
Anyway, I'll probably post a 12th "suggestion about trade" to sum all this mess up ^^
It would be very time saving if we could setup a custom list of trades for turn based games.
Example: 1 brick for a 1 wood. If everyone declines it automatically starts a trade with 2 brick for 1 wood and if everyone declines it automatttically starts my offer with 1 brick and 1 sheep for 1 wood.
An option to auto pass if still everyone declines after that would be the cherry on top of the cake.
I also read this at first as effective "three way trades", which would also be neat.
Auto-reject trades when I don't have the material, this would save a lot of time
This would be in addition to 'alert me when X Y Z' is asked for or offered.
par exemple "construction de route" + "prendre 2 ressources"
ou utiliser 2 chevaliers au même tour.
Est-ce normal?
This is in error.
The first comment, from 22 0406 at 19:14 should have been:
A player that wishes to trade should be able to post multiple offers with the same or different resources so that more trades can be considered by other players without having to post, review, and resolve each trade individually and over many player actions.
This was my original comment in favor of multiple trading offers.
The comment at 19:15 is correct and is my original comment in favor of simultaneous trading.
This should stand, unchanged.
On a related note, its been over a year since Cat an was promoted from beta to live play, why are this and other similar comments are still awaiting analysis by the developers?
Have the developers abandoned the game?
Who are the thousands of people playing this game and do they have an experience similar to a game irl?
I couldn't get past the long waits between offers and the many days that it may take to run through a handful of proposals.
Are all these players much more patient?
Are they playing 8+ turns a day?
I know that this bug doesn't break the game rules, but it seems to be a significant improvement in the playing experience that is valued by scores of players and therefore worth spending time on.
I understand that the developers are volunteers and am grateful for their contribution.
I don't understand why the players' contributions (play, analysis, reporting, and problem solving) remain unacknowledged.
If any player agrees with this bug recommendation, then please up vote it and related recommendations:
60912
61025
62039
And review a summary of these and other trade improvements:
63323
Thank you
example
Just If I stay 8,6,10 .. we play only 11,7
I stay 10,9,11... we play only 6,7
from 250Elo , 30 games ca. only 100.
and alway win Elo 230, 250, like they are cheating or system prefer numbers, where stay Elo more than, 200
#601380334
#601175667
Because I'm willing to get 1 Wood and 1 Brick, or 1 Wheat and 1 Stone, either offering 1 Wood or 2 Stones.
So I would:
- offer 1 Wood + 2 Stones
- demand 1 Wood + 1 Stone + 1 Brick + 1 Wheat
Just cancel counter-offer with 1 Wood for 1 Wood ^^
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
