#52617: "See potential moves by hovering"
Apakah laporan ini berkenaan?
Apakah yang berlaku? Sila pilih pilihan di bawah
Apakah yang berlaku? Sila pilih pilihan di bawah
Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v95
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v95
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Apakah browser anda?
Google Chrome v95
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Apakah browser anda?
Google Chrome v95
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v95
-
• Apakan tindakan yang anda mahu lakukan?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v95
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v95
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Apakah browser anda?
Google Chrome v95
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v95
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Apakah browser anda?
Google Chrome v95
Laporan masa lalu
If you are learning the game, try Beginner player aid and Display confirmation player preference together.
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
