#50132: "Speed up the draft with asynchronous turns"
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Safari v14.1
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Safari v14.1
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Apakah browser anda?
Safari v14.1
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Apakah browser anda?
Safari v14.1
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Safari v14.1
-
• Apakan tindakan yang anda mahu lakukan?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Safari v14.1
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Safari v14.1
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Apakah browser anda?
Safari v14.1
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Safari v14.1
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • Apakah browser anda?
Safari v14.1
Laporan masa lalu
Synchronised drafting is a must
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
