#40805: "General suggestions after playing first Alpha game (3-player)"
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Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v90
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v90
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Apakah browser anda?
Google Chrome v90
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Apakah browser anda?
Google Chrome v90
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v90
-
• Apakan tindakan yang anda mahu lakukan?
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v90
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v90
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Apakah browser anda?
Google Chrome v90
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v90
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Apakah browser anda?
Google Chrome v90
Laporan masa lalu
Though I did notice that if the window shrinks, it doesn't shrink the cards. Instead it overlaps and becomes messy. And the it should move the player boards to the top based on minWidth setting. See screenshot:
drive.google.com/file/d/1w_LZ5KW4dV_fD6UglOks_Z_dmKkTz9tG/view
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
