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#16999: "Number of Order Cards held by Opponants"
acknowledged: Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya
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β’ Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.β’ Apakah browser anda?
Google Chrome v81
Laporan masa lalu
Jer3my β’ Cadangan ini belum dianalisa oleh pemaju:
Mei 8 th 2020 20:09 β’ Thanks for all your great work on this implementation! This definitely is a real "bear" in terms of how much data needs to be presented! You're doing great work!
giron1950 β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 11 th 2020 17:45 β’ #16822 suggests to add more counters. It could also include order counts x/y where x is orders completed and y is orders in hand.
Jer3my β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 11 th 2020 17:59 β’ Hi giron1950, yes, sorry about that. This suggestion does align with 16822 as you indicated. Although on your most recent comment here, I'm not sure that orders completed and orders in hand is necessarily the only required information. I can already see orders completed by counting them myself in the display. Sure, a number would be great, but we can access this information.
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
giron1950 β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 11 th 2020 19:54 β’ My post wasn't clear. Some counters mentioned in 16822 are not per player, and others are (Shops, Trading Houses). For the Order, the intent is to show for EACH player (in the player area) the count of orders completed (avoid having to count them in the display to check an achievement) AND the count of orders in hand. In addition, the order deck will be shown (probably below the Agents on the left side) with the number of order cards remaining.
nccc β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Ogos 5 th 2023 3:38 β’ And after 3 years, its still NOT implemented?
JohnnyCyclops β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Sep 2 nd 2024 21:29 β’ Likewise, in my first game after opponentβs first move I realised how important knowing if they hold the maximum three orders can be. It tells me if they are likely to visit the port/docks again.
Tambah sesuatu untuk laporan ini
Sila tambahkan di sini apa-apa yang kelihatan relevan untuk menghasilkan semula bug ini atau memahami cadangan anda:
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.