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#16971: "Many display bug / ideas"
acknowledged: Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya
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β’ Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Some display improvementsβ’ Apakah browser anda?
Mozilla v5
Laporan masa lalu
ludique β’ Cadangan ini belum dianalisa oleh pemaju:
Mei 8 th 2020 13:53 β’ Thanks for developing, some ideas.
"You may select 3 item(s) to pull out of your warehouse" : The underline of the selected items is very thin, like 1 pixel, hard to see, maybe especially for red player.
On my screen size (1366 x 768) with zoom 100%, the 5 board buttons are under my info zone instead of inside, and if the Warehouse is hidden, display of the side boards is buggy, the board is half under its grey area.
(With zoom 90% it is fixed.)
Try to resize your browser to see it.
The whole bunch of 21 icons in a corner is cumbersome to read.
Maybe find a way to display more the essential ones (assistants, money, imports, 4 types of goods)
How to know how many order cards have an opponent in hand ?
"select the Tile(s) forming the path leading your president to a new Area"
Why not selecting the finishing tile directly?
Find the cheapest way, if there is a choice to go trough two presidents ask the player.
(My opponent asked me why he couldn't choose something else than adjacent.)
The technlogy cards are impossible to read, and the mouse over description takes too much time to appear.
Can we have a clearer pic and a quickest tooltip?
Yeah the full pic resolution has 4 x 5 technology cards on 392 x 720 pixels, it's 98 x 144 pixels per card and they have a big margin.
With 2 players there is a slot closed on Church and Customs, we could display it more obviously? Why not a grey rectangle a little bit transparent over it, with a tooltip "closed for 2 players".
"You may select 3 item(s) to pull out of your warehouse" : The underline of the selected items is very thin, like 1 pixel, hard to see, maybe especially for red player.
On my screen size (1366 x 768) with zoom 100%, the 5 board buttons are under my info zone instead of inside, and if the Warehouse is hidden, display of the side boards is buggy, the board is half under its grey area.
(With zoom 90% it is fixed.)
Try to resize your browser to see it.
The whole bunch of 21 icons in a corner is cumbersome to read.
Maybe find a way to display more the essential ones (assistants, money, imports, 4 types of goods)
How to know how many order cards have an opponent in hand ?
"select the Tile(s) forming the path leading your president to a new Area"
Why not selecting the finishing tile directly?
Find the cheapest way, if there is a choice to go trough two presidents ask the player.
(My opponent asked me why he couldn't choose something else than adjacent.)
The technlogy cards are impossible to read, and the mouse over description takes too much time to appear.
Can we have a clearer pic and a quickest tooltip?
Yeah the full pic resolution has 4 x 5 technology cards on 392 x 720 pixels, it's 98 x 144 pixels per card and they have a big margin.
With 2 players there is a slot closed on Church and Customs, we could display it more obviously? Why not a grey rectangle a little bit transparent over it, with a tooltip "closed for 2 players".
Luq B1 β’ Cadangan ini belum dianalisa oleh pemaju:
Mei 8 th 2020 16:32 β’ Had same issues as LUDIQUE with moving my president to another tile... and I was also wondering why can't I see how many order cards my opponent has, since it should be public I guess
giron1950 β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 8 th 2020 18:09 β’ Thanks for your comments.
1) Currently the UI does not perform well on small devices. This will be addressed (bug 16823).
2) Depending on your strategy, anyone of those icon counters may be important. For example, to complete the type C achievement it is important to have production and commerce counters to avoid scanning all tiles to determine what is missing. But, on small screens it is cumbersome. We will look at a way that this can be customized to a player's preference.
3)Knowing how many order cards each player has in hand could be added ... but it is another counter. If we make counters customizable, it could be made available.
4) Moving your President just by selecting the target tile makes things more complicated. There me be multiple paths leading to it, some on which may require paying another player(s) or the canal. Determining all possible routes and presenting multiple choices to the player could get heavy, more so on a 4 player game. Having to show the route has a more 'real game' than having it selected for you.
5) I agree that tech images are hard to read. Tooltips will show faster.
6) I guess the "unused" spot for 2 players on Church and Customs could be enhance in some way to make it more obvious. Suggestion noted.
1) Currently the UI does not perform well on small devices. This will be addressed (bug 16823).
2) Depending on your strategy, anyone of those icon counters may be important. For example, to complete the type C achievement it is important to have production and commerce counters to avoid scanning all tiles to determine what is missing. But, on small screens it is cumbersome. We will look at a way that this can be customized to a player's preference.
3)Knowing how many order cards each player has in hand could be added ... but it is another counter. If we make counters customizable, it could be made available.
4) Moving your President just by selecting the target tile makes things more complicated. There me be multiple paths leading to it, some on which may require paying another player(s) or the canal. Determining all possible routes and presenting multiple choices to the player could get heavy, more so on a 4 player game. Having to show the route has a more 'real game' than having it selected for you.
5) I agree that tech images are hard to read. Tooltips will show faster.
6) I guess the "unused" spot for 2 players on Church and Customs could be enhance in some way to make it more obvious. Suggestion noted.
Deranged β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 19 th 2020 11:11 β’ 2) You could make the counters grey out at will?
Like if I don't care for.. let's say copper, I could click the icon and it fades out. I click again, and it fades back in. Now copper is silly of course, but you could do this for any counter you may or may not care about, in your or anyone else's hand.
You wouldn't even need to advertise this, it could be an added bit of functionality much like Hanabi's "click area to play" iso using the button function.
Like if I don't care for.. let's say copper, I could click the icon and it fades out. I click again, and it fades back in. Now copper is silly of course, but you could do this for any counter you may or may not care about, in your or anyone else's hand.
You wouldn't even need to advertise this, it could be an added bit of functionality much like Hanabi's "click area to play" iso using the button function.
ludique β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Mei 22 nd 2020 10:27 β’ Thanks, I can see the grey out of 2-player not available.
When unzooming to 67% in Firefox, if value of technology is two-digit like 3/11, its goes back to new line in the middle of 5-power tokens icon.
Also the way to display agents : total / used.
Why not available / total ?
The green cubes on the Church are not so easy to see.
Maybe a grey out for a already taken place?
When unzooming to 67% in Firefox, if value of technology is two-digit like 3/11, its goes back to new line in the middle of 5-power tokens icon.
Also the way to display agents : total / used.
Why not available / total ?
The green cubes on the Church are not so easy to see.
Maybe a grey out for a already taken place?
Avatrix3030 β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Jul 5 th 2020 7:30 β’ When using the employemnt agency to pull from warehouse - could the highlighting be turmed off when player has seslected up to their power enabled options? It allows you tp sekect in excess of this, but then prevents you from illegally taking more (you have selected too many...) - it would be better to just not have that option after selecting up to your power quota.
trimall β’ Pemaju bersetuju bahawa ia adalah idea yang baik dan berhasrat untuk mengatasinya:
Feb 17 th 2021 13:24 β’ As suggested by others:
- Please use higher resolution / 2x images for large screens
- If value of technology is two-digit like 3/11, it's displayed in the next line in the middle of 5-power tokens icon
- Please use higher resolution / 2x images for large screens
- If value of technology is two-digit like 3/11, it's displayed in the next line in the middle of 5-power tokens icon
Tambah sesuatu untuk laporan ini
Sila tambahkan di sini apa-apa yang kelihatan relevan untuk menghasilkan semula bug ini atau memahami cadangan anda:
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.