#166749: "Visitors #1-6 should give their rewards as soon as the player drinks a potion, not at end of phase"
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| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
Yes, around turn #97.
• Apakah browser anda?
Google Chrome v135
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Yes, around turn #97.
• Apakah browser anda?
Google Chrome v135
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Apakah browser anda?
Google Chrome v135
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Apakah browser anda?
Google Chrome v135
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
Yes, around turn #97.
• Apakah browser anda?
Google Chrome v135
-
• Apakan tindakan yang anda mahu lakukan?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
Yes, around turn #97.
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v135
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
Yes, around turn #97.
• Apakah browser anda?
Google Chrome v135
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Apakah browser anda?
Google Chrome v135
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
Yes, around turn #97.
• Apakah browser anda?
Google Chrome v135
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Apakah browser anda?
Google Chrome v135
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Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
