#165217: "We need something more to prevent mistakes when laying out tracks"
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| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v134
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Apakah browser anda?
Google Chrome v134
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Apakah browser anda?
Google Chrome v134
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v134
-
• Apakan tindakan yang anda mahu lakukan?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v134
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Apakah browser anda?
Google Chrome v134
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Apakah browser anda?
Google Chrome v134
Laporan masa lalu
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
