#161074: "Simultaneous play"
Apakah laporan ini berkenaan?
Apakah yang berlaku? Sila pilih pilihan di bawah
Apakah yang berlaku? Sila pilih pilihan di bawah
Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
-
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v134
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Apakah browser anda?
Google Chrome v134
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Apakah browser anda?
Google Chrome v134
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v134
-
• Apakan tindakan yang anda mahu lakukan?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v134
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Apakah browser anda?
Google Chrome v134
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Google Chrome v134
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Apakah browser anda?
Google Chrome v134
Laporan masa lalu
boardgamearena.com/forum/viewtopic.php?t=41709
I added simultaneous mode in Yahtzee, Dice Poker and Shut the Box, but in those games other players rarely affect the choice, as almost all cases players have 'optimal' movements.
Farkle is different - Players will (and have to) push their luck many times, even while knowing the chance is slim, because of other players.
- In Farkle, every player except who reached the score limit gets an extra turn.
However, this extra turn is disregarded in this variant.
- Don't forget not every game is meant to be turn-based compatible.
Some games simply don't go well with the turn-based mode (e.g. dexterity, trick-taking).
In short, the suggested variant is not good enough to be implemented.
Sure it changes the tactic a little but it remains a push your luck.
Take a game like 6nimmt, it's kind of a reverse trick taking time and it is simultaneous; it would be quite boring if it wasn't. Or look at a 6 player Race for the Galaxy, 7 wonders, many rolls and writes etc...
And some do allow a part of the game to be simultaneous as an after thought with the option to go back to sequential if a player feels like order is important (Puerto Rico, New Frontiers,...).
The best analogy to Farkle is probably "Pokerdice" which has a simultaneous mode that traditional live play doesn't. Does it change the tactics ? Sure. But it works and most games with more than 2 players are played with simultaneous mode activated.
Simultaneous play, whether inbred in the design or added afterward even partially seriously help toward making a game good in turn-based mode for more than 2-3 players.
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
