#118325: "Movement: if expedition member moves back to tile from which it came, treat as undo not as new move"
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Google Chrome v96
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• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
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• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Google Chrome v96
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• Apakan tindakan yang anda mahu lakukan?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
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• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v96
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v96
-
• Tolong jelaskan masalah pemaparan. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apakah browser anda?
Google Chrome v96
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- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
