#108858: "Show which market card(s) active player selected in real time"
Apakah laporan ini berkenaan?
Apakah yang berlaku? Sila pilih pilihan di bawah
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
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Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Mozilla v5
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• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Apakah browser anda?
Mozilla v5
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• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Apakah browser anda?
Mozilla v5
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Mozilla v5
-
• Apakan tindakan yang anda mahu lakukan?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
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• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Mozilla v5
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Apakah browser anda?
Mozilla v5
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Currently, the non-active players don't get to see which market cards the active player chose until the end of that active player's turn. Keeping non-active players in the dark makes it a bit harder to discern the actions of the active player. Plus, it is boring for non-active players not to be able to "follow along."
I suggest the interface show which market card(s) the active player selected as soon as that selection is finalized (but before any contracts are chosen). The suggestion is to parallel what is done in BGA implementations like Lost Cities (where the non-active player can see which card the active player played/discarded right away, and before the active player picks up a card). • Apakah browser anda?
Mozilla v5
Laporan masa lalu
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
