#103824: "Better log"
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Apakah yang berlaku? Sila pilih pilihan di bawah
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
-
• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
• Apakah browser anda?
Mozilla v5
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Apakah browser anda?
Mozilla v5
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Apakah browser anda?
Mozilla v5
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
• Apakah browser anda?
Mozilla v5
-
• Apakan tindakan yang anda mahu lakukan?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
-
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Mozilla v5
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Apakah browser anda?
Mozilla v5
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
• Apakah browser anda?
Mozilla v5
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Apakah browser anda?
Mozilla v5
Laporan masa lalu
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
