#10076: "Terra Mystica - extend the automatic power for points feature to allow for higher thresholds."
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Sila semak apakah sudah ada laporan mengenai subjek yang sama
Jika ya, sila nyatakan untuk laporan ini. Laporan dengan undian yang paling diberikan PRIORITI!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Penerangan yang terperinci
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• Sila salin/tampal mesej masalah yang anda dapat lihat di skrin, jika ada.
n/a
-
• Tolong jelaskan apa yang anda ingin buat, apa yang telah anda buat dan apa yang telah terjadi
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Apakah browser anda?
Google Chrome v66
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
n/a
-
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Apakah browser anda?
Google Chrome v66
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
n/a
• Apakah browser anda?
Google Chrome v66
-
• Apa yang dipaparkan pada skrin apabila anda disekat (Skrin kosong? Antara muka permainan? Mesej ralat?)
n/a
• Apakah browser anda?
Google Chrome v66
-
• Bahagian peraturan yang mana tidak dihormati oleh penyesuaian BGA
n/a
-
• Adakah kelanggaran peraturan boleh dilihat di ulangan permainan? Jikanya ya, pada langkah berapa?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Apakah browser anda?
Google Chrome v66
-
• Apakan tindakan yang anda mahu lakukan?
n/a
-
• Apa yang anda cuba lakukan untuk mencetuskan tindakan permainan ini?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining -
• Apa yang berlaku apabila anda cuba melakukan ini (mesej ralat, mesej bar status permainan, ...)?
• Apakah browser anda?
Google Chrome v66
-
• Pada peringkat mana semasa permainan , masalah itu berlaku (apakah arahan semasa permainan tersebut)?
n/a
-
• Apa yang berlaku apabila anda cuba melakukan tindakan permainan (mesej ralat, mesej bar status permainan, ...)?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Apakah browser anda?
Google Chrome v66
-
• Tolong jelaskan masalah pemaparan. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
n/a
• Apakah browser anda?
Google Chrome v66
-
• Tolong salin/lekat teks yang dipaparkan dalam bahasa inggeris dan bukannya bahasa anda. Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
n/a
-
• Adakah teks ini tersedia dalam sistem terjemahan ? Jika ya, adakah ia diterjemahkan selama lebih daripada 24 jam?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Apakah browser anda?
Google Chrome v66
-
• Tolong jelaskan cadangan anda dengan tepat dan ringkas supaya semudah mungkin untuk memahami apa yang anda maksudkan.
n/a
• Apakah browser anda?
Google Chrome v66
Laporan masa lalu
(should be the default option IMO)
Tambah sesuatu untuk laporan ini
- ID meja yang lain / gerakkan ID
- Adakah F5 meyelesaikan masalah ity?
- Adapah masalah itu berlaku beberapa kali? Selalu? Sekali-sekala?
- Sekiranya anda ada screenshot bug ini (amalan yang baik), anda boleh gunakan Imgur.com untuk muatnaik dan copy/paste pautan itu di sini.
